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What I was able to accomplish in a week

What I was able to accomplish in a week

October 18, 2025

Not much in all honesty

I gave myself a week to get something out that was playable. Starting with the concept of a traditional bullet hell that transitions into a platformer when your ship takes too much damage, I realized that I had to scrap the platforming nearly instantly. I quickly realized I wouldn’t be able to create the system to swap between two game modes in a week while also working on everything else I had to do. So all that came out of it was a basic shmup with no gimmick or anything really, just the base of a game almost, but it’s playable and beatable.

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